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Regardless as to those trappings then, for the most part APB:Reloaded works very well within its chosen action remit, and it’s never suicidally newbie-unfriendly. It’s all about style and customisation, and those are the primary motivating factors. There are no set goals to speak of (the story is basically non-existant), and any drive to continue playing stems from gaining access to clothing, cars and weaponry that look spectacular but rarely contain any specific game-changing advantages. The reason it works though, is that APB is almost an entirely superificial experience. There’s also a discount on the Armas Store that works considerably in their favour, and although most of the weapon purchases are variants on the starting models, there are more than a few tweaked models that should find favour amongst long-term players. Mission cash and faction experience rewards are doled out at a higher multiplier for every mission completed, meaning that clothing, weaponry and vehicle unlocks tumble at a much quicker rate.
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Indeed, although not outrightly unbalancing the playerbase with its paid subscription model, GamersFirst has implemented a series of perks that allow paying customers to quickly ascend where the free-play crowd might languish for hours. Skill wins for the most part, although some serious investment in ordinance can definitely sway the odds in your favour. Whether it’s a one-on-one battle or a four-on-four clash, the tweaked shooting mechanics are capable and satisfying (if not anywhere near the best), and a good attention to objective placement and environmental design means it’s difficult to cheese your way through any specific objectives. The immediacy of the mission design and compact game world mean that you won’t be waiting long for a game either, with the systems that govern the matchmaking process diverting fresh players to counter a threat mid-mission if necessary. If you want to play simple team deathmatch, there are also new areas for that too. You’ll occasionally end up completing a whole sequence by yourself in a PvE fashion, but for the majority of the time it’s all PvP.
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For the criminals, that might mean tagging walls with graffiti or destroying particular environmental targets, whilst the vigilantes will - by en large - be tasked with guarding the same objectives or cleaning up. Joining a game is as simple as selecting one of the action districts and hitting the K key to signal that you’re ready, at which point the server will attempt to match you with a group of like-minded individuals (if you have it set to matchmake) and drop you into a mission. What that entails then, is either spending time defacing the streets of the fictional city of San Paro or acting as a vigilante and attempting to stop those criminals in their tracks. It’s still the APB you’ll either know or have heard about underneath, but it’s altogether less confusing and more palatable than the original. So what’s different? A tweak here, a change for the better there, and a few clever manipulations of core systems welcome new players in better fashion.
![apb reloaded rating apb reloaded rating](http://images.mmorpg.com/images/screenshots/062010/full/20241.jpg)
But there were always issues, and with many of them endemic to the way the engine was designed, APB: Reloaded has its work cut out from the start. The concept behind the clean-up-the-streets or smash-the-neighbourhood action always had potential, and the character creation system and vehicle customisation options remain some of the most flexible yet invented. Speaking of the original for a moment, it should be noted that I certainly had fun with APB in its initial form, from investing time in the beta through to its short-lived retail release. Crucially, you’re not paying for all those mis-steps along the way though (unless you want to), and that’s a decisive difference. Although GamersFirst has done a good job in papering over the cracks and relaunching APB as a freemium title, it’s still very much cast in the same ill-fated mould that its now-departed creators originally intended, and it’s an experience that carries its cops-n-robbers formula into an online world with varying degrees of success. It’s quite apt that APB: Reloaded opens with a screen that declares it ‘in memorium’ for previous developer Realtime Worlds.